Responsible Computing Challenge Playbook

The Teaching Responsible Computing Playbook contains curricula and instructional guides for integrating ethics and responsibility into computing courses. Interested in incorporating responsible computing into your practice? See Instructor’s Guides.

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  • Teaching Material

    A Look at Privacy and Security Issues in Online Meetings

    Santa Clara University
    Teaching Materials

    This case study applies the the “Framework for Ethical Decision Making” by Markkula Center for Applied Ethics.

  • library books

    Working Across Disciplines

    Georgetown University, Northeastern University
    Articles

    The benefit of these approaches is that they require less time and effort, and can add breadth by showcasing faculty from different disciplines.

  • Teaching Material

    Sustainability and Complexity

    Brown University
    Teaching Materials

    The goal of these lessons and assignments is to introduce students to the environmental impacts of computing.

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abstract image background with Mozilla Responsible Computing Challenge logo

What is the Playbook?

The original impetus for the playbook came from the Responsible Computer Science Challenge, where colleges and universities conceptualized, developed, and piloted undergraduate computing curricula that integrate ethics and responsibility. The ultimate goal of Teaching Responsible Computing is to educate a new wave of students who bring holistic thinking to the design of technology products.