Responsible Computing Challenge Playbook

The Teaching Responsible Computing Playbook contains curricula and instructional guides for integrating ethics and responsibility into computing courses. Interested in incorporating responsible computing into your practice? See Instructor’s Guides.

Neueste

  • Teaching Material

    Ethical Design and the Philosophy of Technology module i

    Bemidji State University
    Teaching Materials

    How has the relationship between humans and technology evolved? What should it look like?

  • Teaching Material

    Sustainability and Complexity

    Brown University
    Teaching Materials

    The goal of these lessons and assignments is to introduce students to the environmental impacts of computing.

  • Teaching Material

    Crypto and Cypherpunk Ethics module

    Bemidji State University
    Teaching Materials

    Computer Science Teaching Modules Ethical Design and the Philosophy of Technology Crypto and Cypherpunk Ethics Adding Responsible CS to a Programming Assignment Module Evaluations Workshop Materials In the early-1990s, the cypherpunks emerged as a grassroots movement criticizing the emerging govern

Alle anzeigen

Nach Inhaltstyp durchsuchen

abstract image background with Mozilla Responsible Computing Challenge logo

What is the Playbook?

The original impetus for the playbook came from the Responsible Computer Science Challenge, where colleges and universities conceptualized, developed, and piloted undergraduate computing curricula that integrate ethics and responsibility. The ultimate goal of Teaching Responsible Computing is to educate a new wave of students who bring holistic thinking to the design of technology products.