MozFest 2021 wasn’t supposed to be online.

The photo below is from January 2020, when the production team in London scribbled exciting ideas for planning the first in-person festival in Amsterdam.

A white board with colorful marker writing covering the entire space
MozFest planning board from January 2020 | Photo courtesy of Marc Walsh

A global pandemic swept the globe shortly after. Our excitement gave way to uncertainty as we planned multiple scenarios of event production: Would we still be able to hold an in-person event? Could we pull off a part-in-person/part-virtual event? Should we move entirely online?

After sitting in uncertainty for several months, it became obvious that COVID-19 was going to be around for awhile. The decision was made to move entirely online, with a small, local taster event for the city of Amsterdam.

Despite the challenges and drastic change in strategy, the city of Amsterdam has been an incredible partner during this unprecedented process.

  • They helped us spread the word for our Open call for session proposals. We have a wide range of sessions submitted by civil societies like ECNL, educational institutions such as University of Amsterdam and the music community Tribe of Noise.
  • They have co-designed and collaborated on a series of great sessions on Transparency and AI in policy making from the city of Amsterdam.
  • As we navigate these uncertain times and try to plan for different event scenarios, our friends across the city have helped us work through the unknown, local guidelines and plan the festival with more confidence.
  • They continue to collaborated on how we can bring more Amsterdam flavour and culture into the virtual event from stroopwafel cooking classes to highlighting local artists and projects in the program.

We’re thrilled to have partnered with a city that shares common goals towards progressive, radical change in areas of AI, digital rights and literacy, with community inclusion at the fore. And while we are all disappointed that we won’t be attending MozFest in person this year, we can still celebrate the city, our new festival home, from afar.

Between now and March, we’ll be spotlighting people and projects from Amsterdam that bring a little bit of the city to your neighborhood. This is part 1, spotlighting Saskia H. Hermann, Co-Founder of the Empathy Game. Sign up for our newsletter to get the upcoming series’ posts in your inbox.

Saskia H. Herrmann, Co-Founder of The Empathy Game

Saskia, Innovation Strategy Designer at Chôra Foundation, wrote her master’s thesis on diversity and inclusion in the Amsterdam startup sector. After conducting many interviews with startup entrepreneurs, it became clear that empathy, the ability to understand and share the feelings of another, was the key to the success of teams who truly embraced and acted upon diversity and inclusion.

“Empathy is a skill that is the basis for a lot of initiatives, especially diversity and inclusion. It’s not all there is to it, but practicing this skill, listening, and tuning into people’s experiences are necessary to spearhead these initiatives effectively. It’s essential for people in leadership as they have to lead by example. “

Saskia H. Herrmann

With this realisation, Saskia partnered with colleague Jorik Elferink to co-create The Empathy Game, an offline, interactive game that puts players in the middle of real stories and experiences while practicing active listening and deep conversation. Saskia says that during the game creation process, she and Jorik came to know each other better than they knew some of their best friends. And it wasn’t by accident. The game is intentionally designed to build and deepen relationships between those that play the game.

orange, blue, yellow and teal background with white letters "The Empathy Game"

Saskia also believes that empathy is a skill that can be learned and the earlier it’s developed, the better. She is looking into partnering with education systems to put empathy into the curriculum for those early years of development.

As the global pandemic continues to surge in many parts of the world, Saskia has worked towards making a version of the Empathy Game that is available to everyone in the world, free of charge.

“Before COVID, we had all these great plans, but how long until someone is in the same room with one another and not be distracted by the fact that it’s still not super safe? The game is physical – that’s a limitation right now – people are often alone and at home. How can we make this digital so that it is free and accessible for everyone? Empathy is a skill that can be trained, and we hope to offer people a means to connect, listen, and be present for each other digitally. These are divisive times where fear is instrumentalised and that makes it all the more important to be open to see the good to shape the future we want to live in.”

Saskia H. Herrmann

Kristina Gorr serves the internet health movement as Communications Manager for MozFest through using her passion for writing to raise awareness and uplift opportunities for others to get involved in critical conversations about web literacy, digital inclusion, privacy and security, and openness, to name a few. Learn more about Kristina on Mozilla Pulse.

MozFest is part art, tech and society convening, part maker festival, and the premiere gathering for activists in diverse global movements fighting for a more humane digital world. To learn more, visit www.mozillafestival.org.

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